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Daz3d/Iray Skin Shader Settings by second-circle Daz3d/Iray Skin Shader Settings by second-circle
After @Toyen-Art kindly shared his iray settings earlier I thought I'd reciprocate with my current ones. 


This is my messing about with shader settings to get the look for Tilted Rerender by second-circle

Couple of caveats - its based hugely on settings from Bohemian3 over on Daz forums (thanks man). It'll need tweaked for your textures and lighting, but should give you an idea of settings heading toward more realism. Its possibly not scientifically accurate as to how it achieves it results, but, I don't really care - more interested in the final look that the science that I have no understanding of anyways :D

Some additional settings suggested by Lyoness1 :) Have applied them now and they really make a difference to the fine details.

*using Fresnel instead of reflectivity 

*according to your refraction index of 1.41 the glossy spec values should be 0.028942- 0.028942- 0.028942 (it uses a math formula)

*the Refraction Albedo value (Abbe) should be between 0.5 (european skin-lowest) and 0.6 (european skin-highest) (there's a chart that I pull my values from)

*top coat weight and glossy weight values should add up to 1. for best results, lower the top coat weight.

Thanks Lyoness1 :)

Here is the render after applying these settings. Have also added a custom teeth and eye shader setting as well as glossing the lips slightly. 

Tilted-Shader by second-circle 

Add a Comment:
 
:iconnyazilla:
NyaZilla Featured By Owner Oct 15, 2016
Apologies but suddenly short on time.

Referred here from Snow Sultan., thanks immensely for the Tutorial.
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:iconoleg-pluton:
Oleg-Pluton Featured By Owner Edited Jul 27, 2016
I don't know why but with this parameters I got absolutely metalic skin. Checked and redone - still same result. I don't use V7 and that was Iray. Can't understand how the difference could be THIS big.
-------
I found the mistake and it's yours )
In the very bottom: "Top Coat Layering Mode" must be NOT Weighted (this turns everything to metal) but Reflectivity.
Then it will be fine skin but this is nearly the same as default.
Reply
:iconsleepydem0n:
sleepydem0n Featured By Owner Edited Apr 20, 2016  Hobbyist Digital Artist
Hi,
On the parameter, Base Color, what should I map it to? Should I specifically choose Face to apply the map? Then the rest of the skin I leave it as blank?

I dont have the Glossiness setting, is that the same as Glossy Reflectivity?

Changing Refraction Weight will make some parts of texture dissappear in Preview but appear normal on Render. Is that usual?

Top Coat Bump, what map should I select?

Thanks.
Reply
:iconnorlyjoy:
norlyjoy Featured By Owner Apr 15, 2016  Student General Artist
What software is this? o.o
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:iconsecond-circle:
second-circle Featured By Owner Apr 16, 2016  Professional Digital Artist
Its Daz3d. Its a free render studio and can be used for the stills like I do - can also do animation though ;) www.daz3d.com
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:iconnorlyjoy:
norlyjoy Featured By Owner Apr 16, 2016  Student General Artist
Great!! Thanks a lot!!
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:iconchemicq:
Chemicq Featured By Owner May 17, 2015  Professional Digital Artist
I will give your settings a try! Thanks 
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:iconsecond-circle:
second-circle Featured By Owner May 17, 2015  Professional Digital Artist
No worries :)
Reply
:iconliquidsnake4ch:
liquidsnake4ch Featured By Owner May 16, 2015  Hobbyist Digital Artist
Thansk for settings, I really like them. I do this with them woth bree skin. liquidsnake4ch.deviantart.com/…
Reply
:iconsecond-circle:
second-circle Featured By Owner May 17, 2015  Professional Digital Artist
Great stuff :)  I'll keep updating as I make small changes. Am currently trying to make it work better with the G2F textures to get better skin tones. Glad you find it useful :)
Reply
:iconakarakak:
Akarakak Featured By Owner May 16, 2015  Hobbyist Digital Artist
Thanks a lot
Reply
:iconsecond-circle:
second-circle Featured By Owner May 16, 2015  Professional Digital Artist
No worries - very welcome. :)
Reply
:iconluckydaze:
LuckyDaze Featured By Owner May 15, 2015
Thank you, the results you have shown look very nice indeed!
Reply
:iconsecond-circle:
second-circle Featured By Owner May 16, 2015  Professional Digital Artist
No probs - and thank you :)
Reply
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